1.d4
Nf6
2.c4
e6
3.Nf3
d5
4.g3
dxc4
5.Bg2
a6
6.Ne5
c5
7.Na3
Sacrificing the d4 pawn, maybe 7.Be3 was better.
7...cxd4
8.Naxc4
Bc5
9.0-0
0-0
10.Bg5
An improvement over Game 2, which went 10.Bd2 Nd5.
10...h6
11.Bxf6
?! Why give up the Bishop? Having provoked a weakness, the Bishop should now withdraw with 11.Bd2, and threaten 12.b4.
11...Qxf6
12.Nd3
Ba7
13.Qa4
13.Na5 wins the pawn back, but Black is left with the initiative. [13.Na5
Qe7
14.Qb3
Nc6
15.Nxc6
bxc6
16.Ne5
Bb7
17.Nxc6
Bxc6
18.Bxc6
Rab8
19.Qd3
Rxb2
20.Qxa6
Rb6
21.Qa4
]
13...Nc6
! Wisely offering the pawn back, so he can untangle himself. [13...b5
14.Qc2
bxc4
15.Qxc4
]
14.Rac1
e5
15.Bxc6
b5
! Sacrificing most of his pawns after 16.Bxb5 axb5 17.Qxb5 e4 18.Nde5 d3! 19.exd3 Bh3 and the Bishops come to life.
16.Qc2
?! Should have taken up the challenge with 16.Bxb5.
16...Qxc6
17.Ncxe5
Qe4
18.Qc6
Bb7
19.Qxe4
Bxe4
20.Rc2
Rfe8
21.Rfc1
f6
22.Nd7
Bf5
23.N7c5
Bb6
24.Nb7
Bd7
25.Nf4
Rab8
26.Nd6
Re5
27.Nc8
Ba5
28.Nd3
Re8
29.Na7
?! Trapping his own Knight.
29...Bb6
30.Nc6
Rb7
?! 30...Bxc6 31.Rxc6 Rxe2 wins a pawn.
31.Ncb4
a5
32.Nd5
a4
33.Nxb6
Rxb6
34.Nc5
Bf5
35.Rd2
Rc6
36.b4
axb3
37.axb3
b4
This drops a pawn, but gains the initiative. The idea is to stop the creation of a Knight outpost with 38.b4, and swap the d4 and b4 pawns for the e2 pawn, then pressure the b3 pawn with the Rooks and get the Bishop to h3 to create back rank threats.
38.Rxd4
Rxe2
39.Rxb4
Bh3
40.Rbc4
Rd6
41.Re4
Rb2
42.Ree1
Rdd2
43.Ne4
Rd4
44.Nc5
Rdd2
45.Ne4
Rd3
46.Rb1
Rdxb3
47.Nd2
Rb4
48.f3
g5
49.Rxb2
Rxb2
50.Rd1
Kf7
51.Kf2
h5
52.Ke3
Rc2
53.Ra1
Kg6
54.Ra6
Bf5
55.Rd6
Rc3+
56.Kf2
Rc2
57.Ke3
Rc3+
58.Kf2
Rc2
1/2-1/2